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标签:CG,Graphics,图形学,Rendering,Physically,计算机图形学,游戏编程,RayTracing, 原作名:
作者:Matt Pharr 出版年月:2020-02-20 … 页数: 1042页 最新访问:2020-03-06 … 网友评分: 9.7
经典好书《Physically Based Rendering》读书内容简介:ames, computer-rendered images are pervasive today. Physically Based Rendering introduces the concepts and theory of photorea...详情
标签:图形学,Graphics,计算机图形学,游戏开发,游戏编程,计算机,!!!,软件开发, 原作名:
作者:Tomas Akenine-Möller 出版年月:2020-02-20 … 页数: 1198页 最新访问:2020-03-07 … 网友评分: 9.8
经典好书《Real-Time Rendering, Fourth Edition》读书内容简介:is fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second....详情
标签:计算机图形学,游戏开发,Rendering,Graphic,计算机,英文版,游戏引擎,real-time, 原作名:
作者:Tomas Akenine-Möller 出版年月:2020-02-20 … 页数: 864页 最新访问:2020-03-09 … 网友评分: 7.7
经典好书《Real-Time Rendering》读书内容简介:s a professor of computer science, specializing in computer graphics and image processing, at the Department of Computer Scie...详情
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