Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories 新书_图书内容介绍_剧情呢
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Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories读书介绍

类别 页数 译者 网友评分 年代 出版社
书籍 278页 2020 Harper Paperbacks
定价 出版日期 最近访问 访问指数
2020-02-20 … 2021-08-03 … 39
主题/类型/题材/标签
社会学,心理学,小说,外国文学,哲学,
作者
Jason Schreier      ISBN:9780062651242    原作名/别名:《》
内容和作者简介
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories摘要

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.

Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

作者简介

Jason Schreier is the news editor at Kotaku, a leading website covering the industry and culture of video games. He has also covered the video-game world for Wired and has contributed to a wide range of outlets including the New York Times, Edge, Paste, Kill Screen, and the Onion News Network.

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