Gamestorming读书介绍
类别 | 页数 | 译者 | 网友评分 | 年代 | 出版社 |
---|---|---|---|---|---|
书籍 | 288页 | 8.1 | 2020 | O'Reilly Media |
定价 | 出版日期 | 最近访问 | 访问指数 |
---|---|---|---|
USD 29.99 | 2020-02-20 … | 2020-03-07 … | 77 |
Two hundred years of industrial habits are embedded in our workplaces, our schools and our system of government. How do we change our work practices to win in the 21st Century? Full of practical, proven solutions to common workplace challenges, Gamestorming is a toolkit for inventors, explorers and change agents who want to use design thinking to navigate successfully in complex and uncertain knowledge and information spaces.
Full Description
We're moving from an industrial to a knowledge economy, where creativity and innovation will be the keys to value. New rules apply. Yet 200 years of industrial habits are embedded in our workplaces, our schools and our system of government. How must we change our work practices to win in the 21st Century?
Gamestorming is a playbook for people who want to design the future, to change the world, to make, break and innovate. It's a rough-and-ready toolkit for inventors, explorers and change agents who want to use design thinking to navigate successfully in complex and uncertain knowledge and information spaces, to engage others, and to start, grow and sustain movements for change.
Gamestorming is full of practical, proven solutions to common workplace challenges. Learn how to engage people in your project, to get better traction and move more quickly with groups, to make things happen and get better, faster decisions and results.
* Use techniques to engage your team and help members collaborate effectively
* Get "silent resisters" to reveal their concerns so they can be discussed and resolved
* Generate ideas that may otherwise be lost
* Identify the root cause of a problem, and determine points of greatest leverage
* Turn common office supplies into powerful enablers for visual thinking
* Learn the visual alphabet: twelve simple shapes that will enable you to clearly and concisely draw anything you can possibly imagine
作者简介Dave Gray is the Founder and Chairman of XPLANE, the visual thinking company. Founded in 1993, XPLANE has grown to be the world's leading consulting and design firm focused on information-driven communications. Dave's time is spent researching and writing on visual business, as well as speaking, coaching and delivering workshops to educators, corporate clients and the public. H...
剧情呢,免费看分享剧情、挑选影视作品、精选好书简介分享。