Fundamentals of Computer Graphics, Fourth Edition 新书_图书内容介绍_剧情呢
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Fundamentals of Computer Graphics, Fourth Edition读书介绍

类别 页数 译者 网友评分 年代 出版社
书籍 748页 9.5 2020 A K Peters/CRC Press
定价 出版日期 最近访问 访问指数
USD 123.00 2020-02-20 … 2020-03-07 … 3
主题/类型/题材/标签
计算机图形学,图形学,计算机,Graphics,计算机科学,C++,游戏编程,CV,
作者
Steve Marschner      ISBN:9781482229394    原作名/别名:《》
内容和作者简介
Fundamentals of Computer Graphics, Fourth Edition摘要

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.

Highlights of the Fourth Edition Include:

Updated coverage of existing topics

Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures

A text now printed entirely in four-color to enhance illustrative figures of concepts

The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.

作者简介

I'm a Chicago transplant living in Salt Lake City, Utah. I have a physics degree from Reed College, but discovered computers when Professor Nicolas Wheeler forced me to do a ray tracing program in 1984. It was 2D ray tracing to do a caustic on a Vax and writing out the picture to a green Techtonix terminal. This convinced me to go to grad school in computer science at Illinois....

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