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Artificial Intelligence for Games, Second Edition读书介绍

类别 页数 译者 网友评分 年代 出版社
书籍 896页 9.7 2020 Morgan Kaufmann
定价 出版日期 最近访问 访问指数
USD 74.95 2020-02-20 … 2020-03-12 … 44
主题/类型/题材/标签
游戏开发,AI,人工智能,游戏编程,编程,计算机科学,计算机技术,英文版,
作者
Ian Millington      ISBN:9780123747310    原作名/别名:《》
内容和作者简介
Artificial Intelligence for Games, Second Edition摘要

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ...

作者简介

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.

"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).

* The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.

* Walks through the entire development process from beginning to end.

* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

本书后续版本
未发行或暂未收录
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