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Virtual Economies读书介绍

类别 页数 译者 网友评分 年代 出版社
书籍 306页 2020 MIT Press
定价 出版日期 最近访问 访问指数
GBP 41.95 2020-02-20 … 2020-03-13 … 90
主题/类型/题材/标签
经济学,网游,经济,游戏设计,
作者
Vili Lehdonvirta      ISBN:9780262027250    原作名/别名:《》
内容和作者简介
Virtual Economies摘要

In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items. But behind every virtual sale, there is a virtual economy, simple or complex. In this book, Vili Lehdonvirta and Edward Castronova introduce the basic concepts of economics into the game developer’s and game designer’s toolkits. Lehdonvirta and Castronova explain how the fundamentals of economics—markets, institutions, and money—can be used to create or analyze economies based on artificially scarce virtual goods. They focus on virtual economies in digital games, but also touch on serious digital currencies such as Bitcoin as well as virtual economies that emerge in social media around points, likes, and followers. The theoretical emphasis is on elementary microeconomic theory, with some discussion of behavioral economics, macroeconomics, sociology of consumption, and other social science theories relevant to economic behavior.

Topics include the rational choice model of economic decision making; information goods versus virtual goods; supply, demand, and market equilibrium; monopoly power; setting prices; and externalities. The book will enable developers and designers to create and maintain successful virtual economies, introduce social scientists and policy makers to the power of virtual economies, and provide a useful guide to economic fundamentals for students in other disciplines.

作者简介

Vili Lehdonvirta is a Research Fellow at Oxford Internet Institute, University of Oxford.

Edward Castronova is Professor of Communications and Professor of Cognitive Science at Indiana University. He is the author of Synthetic Worlds: The Business and Culture of Online Games and Exodus to the Virtual World: How Online Fun Is Changing Reality.

本书后续版本
未发行或暂未收录
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