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The Web Game Developer's Cookbook读书介绍

类别 页数 译者 网友评分 年代 出版社
书籍 368页 2020 Addison-Wesley Professional
定价 出版日期 最近访问 访问指数
USD 39.99 2020-02-20 … 2020-05-26 … 89
主题/类型/题材/标签
遊戲開發,編程語言,網頁遊戲,web游戏开发,
作者
Evan Burchard      ISBN:9780321898388    原作名/别名:《》
内容和作者简介
The Web Game Developer's Cookbook摘要

Want to start building great web games with HTML5 and JavaScript? Moving from Flash or other game platforms? Already building HTML5 games and want to get better and faster at it? This guide brings together everything you need: expert guidance, sample projects, and working code! Evan Burchard walks you step-by-step through quickly building 10 popular types of games. Each chapter implements a game within a well-understood genre; introduces a different free, open source, and easy-to-use HTML5 game engine; and is accompanied with full JavaScript source code listings. Each game recipe uses tested and well-proven patterns that address the development challenges unique to that genre, and shows how to use existing tools and engines to build complete substantial game projects in just hours. Need a quick JavaScript primer? Evan Burchard provides that, too! Coverage includes * Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more * Accelerating development with external libraries and proven patterns * Managing browser differences between IE, Firefox, and Chrome * Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery * Creating INTERACTIVE FICTION "gamebooks" that leverage new CSS3 features and impress.js * Building PARTY games around the lightweight atom.js engine * Developing PUZZLE games with the easel.js graphics rendering engine * Writing PLATFORMERS with melon.js and its integrated tilemap editor * Coding intense 2-player FIGHTING games for web browsers with game.js * Building a SPACE SHOOTER with the jQuery-based gameQuery game engine * Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game * Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories, and turn-based battles with enchant.js * Building an isometric RTS (Real Time Strategy) game that incorporates server components along with node.js, socket.io, and crafty.js * Engaging players with content that encourages exploration Turn to The Web Game Developer's Cookbook for proven, expert answers-and the code you need to implement them. It's all you need to jumpstart any web game project!

作者简介

Evan Burchard,因为喜欢游戏而学编程,并充分利用当前流行的免费网页技术来制作游戏,同时还想把这个易于制作游戏的开发平台介绍给大家。他采用最新的浏览器技术设计包含电、冰、火等内容的游戏,除此之外,他还非常喜欢长途步行 (最远曾从马萨诸塞走到爱荷华)。

本书后续版本
未发行或暂未收录
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