OpenGL ES 2.0 Programming Guide 新书_图书内容介绍_剧情呢
剧情呢 国产剧 港剧 泰剧

OpenGL ES 2.0 Programming Guide读书介绍

类别 页数 译者 网友评分 年代 出版社
书籍 480页 8.2 2020 Addison-Wesley Professional
定价 出版日期 最近访问 访问指数
USD 59.99 2020-02-20 … 2021-09-16 … 81
主题/类型/题材/标签
OpenGL,计算机图形学,3D,Graphics,图形学,计算机,编程,游戏编程,
作者
Aaftab Munshi      ISBN:9780321502797    原作名/别名:《》
内容和作者简介
OpenGL ES 2.0 Programming Guide摘要

OpenGL ES 2.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices-including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Grap...

作者简介

OpenGL ES 2.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices-including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it-until now. In the OpenGL(R) ES 2.0 Programming Guide, three leading authorities on the Open GL ES 2.0 interface-including the specification's editor-provide start-to-finish guidance for maximizing the interface's value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You'll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization. Coverage includes: * Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objects * The OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invariance * Inputting geometry into the graphics pipeline, and assembling geometry into primitives * Vertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applications * Using fragment shaders-including examples of multitexturing, fog, alpha test, and user clip planes * Fragment operations: scissor test, stencil test, depth test, multisampling, blending, and dithering * Advanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturing * Real-world programming challenges: platform diversity, C++ portability, OpenKODE, and platform-specific shader binaries

本书后续版本
未发行或暂未收录
喜欢读〖OpenGL ES 2.0 Programming Guide〗的人也喜欢:

  • OpenGL Programming Guide opengl,图形学,计算机,计算机图形学,OpenGL,计算机科学,graphics,编程, 2020-02-20 …
  • Programming Ruby 1.9 & 2.0 Ruby,ruby,编程,Programming,计算机,Language,程序语言,程序设计, 2020-02-20 …
  • 网络惊魂2.0 The Net 2.0() 剧情 动作 惊悚 2020-02-20 …
  • 宝莱坞机器人2.0:重生归来 2.0() 动作 科幻 惊悚 2020-02-20 …
  • 艾米莉亚2.0 Amelia 2.0() 剧情 爱情 科幻 2020-02-20 …
  • 攻壳机动队2.0 攻殻機動隊2.0() 动作 科幻 动画 2020-02-20 …
  • 1-0-2别队:娱乐圈另一面剧情介绍 剧情,同性 2020-02-20 …
  • 失忆 2.0 Lost Memories 2.0() 科幻 2020-02-20 …
  • ActionScript 3.0 Game Programming University flash,game,游戏开发,编程,技术, 2020-02-20 …
  • OpenGL ES 2.0 Programming Guide OpenGL,计算机图形学,3D,Graphics,图形学,计算机,编程,游戏编程, 2020-02-20 …
  • 友情提示

    剧情呢,免费看分享剧情、挑选影视作品、精选好书简介分享。