AI Techniques for Game Programming (The Premier Press Game Development Series) 新书_图书内容介绍_剧情呢
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AI Techniques for Game Programming (The Premier Press Game Development Series)读书介绍

类别 页数 译者 网友评分 年代 出版社
书籍 480页 2020 Course Technology PTR
定价 出版日期 最近访问 访问指数
$59.99 2020-02-20 … 2020-03-06 … 95
主题/类型/题材/标签
游戏开发,编程,ai,计算机,英文版,算法,放下,人工智能,
作者
Mat Buckland      ISBN:9781931841085    原作名/别名:《》
内容和作者简介
AI Techniques for Game Programming (The Premier Press Game Development Series)摘要

"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes you through the theory a step at a time, explaining clearly how you can incorporate each technique into your own games. After ...

作者简介

"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes you through the theory a step at a time, explaining clearly how you can incorporate each technique into your own games. After a whirlwind tour of Windows programming, you will learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences for your game agents. Coverage of neural network basics quickly advances to evolving neural motion controllers for your game agents and applying neural networks to obstacle avoidance and map exploration. Backpropagation and pattern recognition is also explained. By the time you're done, you'll know how to train a network to recognize mouse gestures and how to use state-of-the-art techniques for creating neural networks with dynamic topologies.

本书后续版本
未发行或暂未收录
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