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3D Math Primer for Graphics and Game Development, 2nd Edition读书介绍

类别 页数 译者 网友评分 年代 出版社
书籍 846页 9.3 2020 A K Peters/CRC Press
定价 出版日期 最近访问 访问指数
USD 69.95 2020-02-20 … 2020-03-07 … 77
主题/类型/题材/标签
数学,图形学,游戏开发,计算机图形学,Graphics,3D,游戏,计算机科学,
作者
Fletcher Dunn      ISBN:9781568817231    原作名/别名:《》
内容和作者简介
3D Math Primer for Graphics and Game Development, 2nd Edition摘要

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

作者简介

Fletcher has been making video games since 1995 and has around a dozen titles under his belt on a variety of gaming platforms. He worked at Terminal Reality in Dallas, where as principal programmer he was one of the architects of the Infernal Engine and lead programmer on BloodRayne. He was a technical director for The Walt Disney Company at Wideload Games in Chicago and the le...

本书后续版本
未发行或暂未收录
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