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3D Game Engine Design读书介绍

类别 页数 译者 网友评分 年代 出版社
书籍 None页 7.7 2020 Morgan Kaufmann
定价 出版日期 最近访问 访问指数
USD 83.95 2020-02-20 … 2020-03-13 … 65
主题/类型/题材/标签
游戏引擎,game,3d,engine,计算机,技术,3D,计算机图形学,技术,to,
作者
David H. Eberly      ISBN:9781558605930    原作名/别名:《》
内容和作者简介
3D Game Engine Design摘要

Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language optimi...

作者简介

Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language optimization techniques. Implementing those algorithms, however, can be a challenge for even experienced programmers.

This book provides rigorous explanations and derivations of all the essential concepts and techniques. Ideas are revealed step by step with numerous code examples and illustrations. Source code implementations are included on the companion CD-ROM to help you understand the full progression from idea, to algorithm, to working code. Since algorithms are not used in isolation, the source code for a complete engine is provided to bring crucial context to the implementations. This book and CD-ROM offer the most comprehensive professional reference available for the development of 3D game engines.

*Designed for professionals working in game development, simulation, scientific visualization, or virtual worlds.

*Written by a respected game engineer and designer of a leading commercial game engine.

*Thoroughly describes the algorithmsfully implemented in working codethat are the key to writing the fastest, most efficient code possible.

*Provides source code for Windows 95/98/NT/2000, Linux/Unix, and Macintosh platforms.

本书后续版本
未发行或暂未收录
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