Real-Time Collision Detection 新书_图书内容介绍_剧情呢
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Real-Time Collision Detection读书介绍

类别 页数 译者 网友评分 年代 出版社
书籍 632页 9.5 2020 CRC Press
定价 出版日期 最近访问 访问指数
USD 98.95 2020-02-20 … 2020-03-15 … 56
主题/类型/题材/标签
游戏开发,碰撞检测,游戏编程,计算机图形学,Graphics,计算机,算法,编程,
作者
Christer Ericson      ISBN:9781558607323    原作名/别名:《》
内容和作者简介
Real-Time Collision Detection摘要

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and ...

作者简介

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

本书后续版本
未发行或暂未收录
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