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Graphics Shaders读书介绍

类别 页数 译者 网友评分 年代 出版社
书籍 420页 2020 A K Peters/CRC Press
定价 出版日期 最近访问 访问指数
USD 89.95 2020-02-20 … 2020-05-26 … 67
主题/类型/题材/标签
Graphics,shader,图形学,计算机,编程,计算机科学,Shaders,
作者
Mike Bailey      ISBN:9781568813349    原作名/别名:《》
内容和作者简介
Graphics Shaders摘要

Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It will complement texts b...

作者简介

Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It will complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.

本书后续版本
未发行或暂未收录
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